Clans of the Galecrag Spine

Hunting us was simple. But we learned to hide in the stones.

One With The Tunnels

The tunnels beneath the Galecrag Spine are alive.
Fungus blooms like coral. Moss breathes. The walls whisper with mold-born memory. What the Grakkari cannot tame, they learn to live beside—or turn into a trap.

These were not homes by choice.
Forced below by dwarven steel and Velmaran fire, the Grakkari carved a sanctuary from stone and shadow. The tunnels twist not only to protect—but to mislead, to deceive, and to consume.

 

Biodiversity of the Tunnels

Tunnelcraft Deception

Fungal Systems

Elevate Humidity and Fungal Growth

  • Sea air funneled through inlets brings moisture deep into the mountain, raising humidity in the upper and middle tunnels.

  • This creates lush, wet cavern zones perfect for fungal groves, mossbeds, and bioluminescent spore ecologies—ideal for the Grakkari’s rootbinding and moldcraft.

Fuana and the Environment

Temperature Moderations

  • Inlets act as natural regulators, keeping the outer tunnels cool but not frozen, thanks to maritime buffering.

  • Winters bite less near these vents, and summers never bake—the stone retains stable, cool dampness.

  • Deeper in, the earth’s warmth takes over, especially in stone-thick, sealed chambers—ideal for long-term habitation.

The Labyrinth

The Grakkari adapted their tunnels into living traps:

  • Deadends with old bones posed like recent camps to mislead.

  • Fake clanholds stocked with rusted tools, false hearths, and staged graffiti.

  • Maze vents designed to echo footsteps—so invaders hear ghosts instead of scouts.

Tunnel Deceit

  • False Doors: Pressure-sealed stone faces that open to deadfalls or toxic chambers.

  • Living Walls: Fungal bark that conceals Grakkari defenders—perfect for ambush or escape.

  • They leave empty boots, half-buried clan runes, and weeping fungus effigies in clear view—invoking grief and confusion
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